Today I tried to produce a like-metal effect to objects in OpenGL using GLSL. I implemented Phong's Per pixel shading in GLSL on top of a Brushed Metal Texture. I set the metal's material property using references from the internet.
I haven't added reflection (cube mapping) here, as it looks fine and also because its just a simple STL viewing interface.
Here are some of the snapshots:
Here is the link to the materal property references: Material Properties
Here's the theory on Phong's Per Pixel Shading: Phong's Shading
*Source codes are available upon request :)
I haven't added reflection (cube mapping) here, as it looks fine and also because its just a simple STL viewing interface.
Here are some of the snapshots:
Here is the link to the materal property references: Material Properties
Here's the theory on Phong's Per Pixel Shading: Phong's Shading
*Source codes are available upon request :)
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